
The entire UABE application code is moved to shared libraries and can be referenced by plugins.

Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit). The selection in the file list/tree determines the files shown for editing,Īnd multiple indepentent selections can be managed using tabs.

Several bundle files can be edited at once.įiles can be opened and closed without closing all files first. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer.īasically the whole application, with only the Type Database Editor left mostly as-is. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. View attachment 4232 View attachment 4233 View attachment 4234(Not affiliated with Unity Technologies).Īsset Bundle Extractor (UABE) is a tool that allows editing asset bundles and. select a location where you want the images extracted (i recommend making a folder for each files you want to extract the images from and combine them at the end in one folder manually, because some images might have same name but not necessarily be the same image).ĭepending on the number of images might take a while (don't panic if you see not responding, just let it work), once it's done the Plugins window will close. it will open a new window, there select Export to. Once you have selected the files, on the right side of this new window click on the tab PluginsĤ. select them all by dragging the mouse over (make sure you drag all the way to the left edge)ģ. press on type tab to sort the list and look for texture2D filesĢ. Once you have open resources.assets a new window will appear showing the files stored inside.ġ. The images usually are located in data folder of the game (e.g: D:\Games\Harem Villa 0.2\Harem Villa 0.2_Data > resources.assets which contains main files, but some images can be found in levelx files (where x= 0, 1, 2 etc.) from what i seen in something unlimited for example. Open the files with the images > File > OpenĬ.

Open the program > AssetBundleExtractor.exeī.

And replace the one in the main folder where AssetBundleExtractor.exe is located.Ī.
